Blog

A Look At Our Team So Far

Our team at Futhark Studios is getting to be very big now, and we’re so proud of everyone who works here. We all strive to create the best products we can, and we hope that shows in our work. If you’ve ever wondered who does what, [...]

read more
Simulating Cloth

As you may have seen, we have recently posted a new animation dedicated to NICKMERCS; this features a Spartan walking down a corridor, picking up his sword, and preparing for battle. Not only are our animations butter-smooth (thank you to Vikas [...]

read more
The Power of XSens!

In a previous blog, we mentioned how we had ordered the Rokoko suit, and had plans to buy an Xsens in the future. That day is finally here! This suit is perfect for our office, and is quick and simple to put on. Not only is it picking up the [...]

read more
Increasing Our Firepower With Textures

We have two new members to the Futhark Studios team: meet Christian and Joshua.While both are going to improve the textures in our scenes, each have their own areas of expertise that are going to take our animations to the next level! Christian [...]

read more
Animated Trees

Due to certain limitations, we have been unable to do animated trees in Blender – that is until now! There has been a new add-on available called Vegetation, that helps any animator make the perfect tree for their environment. Not only can [...]

read more
Character Animation Just Got Easier

For a while now, we at Futhark Studios have been wanting a mocap suit to lessen the load for our animators; hand-animating is quite difficult, especially for complex human characters, and takes a considerable amount of time. With a motion [...]

read more